For example, at one point I was trying to reach a hidden area that seemed straightforward, and in a normal situation I would have used my wizard pal to create a couple of blocks for me to jump upon. The best thing about it is, is that these puzzles are usually none-linear, so just because it feels like a job for Amadeus, you can often complete most conundrums with one of the other heroes, if not a combination of a couple. There’s a great mix of logic puzzles, balance tasks and everything in between, all requiring the utilization of multiple heroes. The character design is also flawless, and even outside of the horrible goblins and giant, monstrous boss battles there’s a great attention to detail, with giant frogs and scurrying crabs providing environmental hazards along the way. The beautiful environments, like goblin-filled forests bursting with bright, gorgeous flowers and overgrown fauna, make the perfect setting for the adventure. The light tone goes hand-in-hand with the motley crew of heroes you command, even if the storyline is fantasy by numbers, which is by no means a deal breaker. Tying the whole thing together is a fairy-tale-esque medieval setting that’s straight out of a children’s fantasy book. A skill tree can be upgraded throughout the game too, unlocking more useful powers and abilities as you progress through the games chunky campaign. Pontius acts as the backbone of the group, a sword and shield hero that can destroy obstacles and take on enemies with ease. Amadeus, the wizard can create movable platforms and manipulate the environment, while Zoya comes packed with a bow and arrow and a grapple hook. The three characters each offer powers and abilities that make them all unique in their own respect. Spread between these puzzle sections are platform sections and a great combat system that, while not the main draw, is incredibly fun and offers the same loose approach to give you ultimate control over situations. Switching seamlessly between three characters at the click of a button gives you ultimate control over situations, allowing you to approach puzzles however you see fit. It’s the Trine series’ USP that sets it apart from its competitors. But for a game that’s now eight years old, Trine 2 is perhaps the finest puzzle title to land on the Switch in quite some time, and it manages to feels fresh regardless of its seniority. The high fantasy side-scrolling platform series always looked interesting, but I just never found the time to delve into the medieval logic and physics puzzles that make the series so popular. I’ll admit, until I played Trine 2 the series had very much slipped underneath my radar.
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